Bowtie: X = 100 + 40 * Hxgn(0.08 * T) Y = 100 + 40 * Trgl(0.08 * T) Cheese Wedge: X = 100 + 40 * Scln(0.08 * T) Y = 100 + 40 * Scln(0.08 * T + 1) Right Triangle: X = 100 + 40 * Trpz(0.08 * T) Y = 100 + 40 * Trpz(0.08 * T + 1) Wood Wedge: X = 100 + 40 * Trgl(0.04 * T) Y = 100 + 40 * Scln(0.06 * T) Rotated Trapezoid: X = 100 + 40 * Trgl(0.04 * T) Y = 100 + 40 * Trpz(0.06 * T) Parallelogram: X = 100 + 40 * Trgl(0.04 * T) Y = 100 + 40 * Hxgn(0.08 * T) Hexagon: X = 100 + 40 * Hxgn(0.06 * T + 0.5) Y = 100 + 40 * Trgl(0.03 * T)