Bowtie:
X = 100 + 40 * Hxgn(0.08 * T)
Y = 100 + 40 * Trgl(0.08 * T) 

Cheese Wedge:
X = 100 + 40 * Scln(0.08 * T)
Y = 100 + 40 * Scln(0.08 * T + 1)

Right Triangle:
X = 100 + 40 * Trpz(0.08 * T)
Y = 100 + 40 * Trpz(0.08 * T + 1)

Wood Wedge:
X = 100 + 40 * Trgl(0.04 * T)
Y = 100 + 40 * Scln(0.06 * T)

Rotated Trapezoid:
X = 100 + 40 * Trgl(0.04 * T)
Y = 100 + 40 * Trpz(0.06 * T)

Parallelogram:
X = 100 + 40 * Trgl(0.04 * T)
Y = 100 + 40 * Hxgn(0.08 * T)

Hexagon:
X = 100 + 40 * Hxgn(0.06 * T + 0.5)
Y = 100 + 40 * Trgl(0.03 * T)