Power III is not on hold. Power III is dead.
I downloaded SP2 from Microsoft, which immediately killed DirectX 9 and this game, so Power III is on hold.
Finally set up custom attacks. Here, you can see "Hermite" using "Scissors". I hope it's not a bug that makes them miss so much.
I redesigned the whole battle system to support critical hits and to make the attacks more random. Don't ask what Targhest is. To me, it looks like a roach with a large eye on it.
Health bars are active and scrolling; they are indicating how much health is left, but scroll smoothly to the final health.
OK. I have more than one enemy on the battlefield now.
Hopefully, this project will last longer than its predecessors, which are both dead.